Oculi are Lemurian objects that resemble gemstones. Characters can equip oculi to augment various stats and abilities.
Throughout the game, oculi is also the name of small hexagonal floating chests hidden in the world that are unlocked by Igniculus' glow. The term is also applied to switches and mechanisms that are activated by the firefly's light.
Equippable oculi come in 4 tiers of quality; Rough, Tumbled, Faceted and Brilliant. Depending on the equip slot, oculi grant the wearer stat bonuses or special effects. Each character can hold up to 3 oculi, which can be freely equipped or removed.
Finding Oculi Edit
Oculi can be obtained from coffers or as a reward for winning battles or completing quests. These rewards consistently draw from three predetermined groups; the base oculi (sapphires, rubies & emeralds), crafted oculi (tourmalines, amethysts & citrines) and advanced crafted oculi (diamonds, onyx' & spinels).
Oculi found in coffers are predetermined by group, tier and quantity. The specific type of oculi found in coffers differs in every playthrough, but coffers always grant the same quantity of the corresponding group. For example, a coffer that yielded 2 Tumbled Rubies on one playthrough might offer 2 Tumbled Sapphires or Emeralds. The same coffer will not contain varying quantities of oculi, or oculi of another group or tier. The only exceptions to this rule are the rare coffers that correspond to a quest reward, which always grant the same oculi.
If granted after a battle, victors will be rewarded with a single random type and tier of oculi. Those obtained as quest rewards remain the same in every playthrough.
Brilliant-grade oculi can only be crafted, not found.
Combining Oculi Edit
Oculi can be permanently combined to create new types or to produce an upgraded pre-existing type. Three identical oculi (same type and tier) will create a single specimen of the next tier (e.g., 3 Rough Sapphires can be combined to make 1 Tumbled Sapphire). Oculi of the same tier but different types can be combined to create new oculi as described in the Crafted Oculi section (e.g., a Rough Sapphire and a Rough Ruby can be combined to make a Rough Amethyst).
It takes 27 Rough-grade oculi to produce 1 Brilliant-grade oculi of the same type.
Oculi can only be combined with others of the same tier; they cannot be broken down into lower-tier or component oculi.
Crafting any Brilliant-grade oculi of this type requires the equivalent of 27 Rough-grade oculi.
|Weapon||Adds Water damage to melee attacks & increases attack power||--||+8%||+12%||+16%|
|Armor||Increases Water damage resistance||+8%||+14%||+18%||+24%|
|Accessory||Additional chance of evading an attack while casting||5%||10%||15%||20%|
|Weapon||Adds Fire damage to melee attacks & increases attack power||--||+8%||+12%||+16%|
|Armor||Increases Fire damage resistance||+8%||+14%||+18%||+24%|
|Accessory||Increases max HP||+4||+8||+12||+20|
|Weapon||Adds Lightning damage to melee attacks & increases attack power||--||+8%||+12%||+16%|
|Armor||Increases Earth damage resistance||+8%||+14%||+18%||+24%|
|Accessory||Increases max MP||+2||+4||+6||+8|
The following oculi can be found within the game world as well as crafted from other oculi. Crafting any Brilliant-grade oculi of this type would require 54 Rough-grade Base oculi.
Tourmaline (Sapphire + Emerald) Edit
|Weapon||Chance to paralyze enemies with basic attacks||+5% (3s)||+10% (3s)||+15% (6s)||+20% (6s)|
|Armor||Reduces magic damage||-5%||-10%||-15%||-20%|
|Accessory||Increases magic (damage)||+2||+4||+6||+8|
Amethyst (Sapphire + Ruby) Edit
|Weapon||Increases physical damage when HP falls under (20%/20%/30%/30%)||+20%||+30%||+20%||+30%|
|Armor||Reduces physical damage||-5%||-10%||-15%||-20%|
|Accessory||Increases magic damage when HP falls under (20%/20%/30%/30%)||+20%||+30%||+20%||+30%|
Citrine (Ruby + Emerald) Edit
|Weapon||Adds Light damage to melee attacks & increases attack power||--||+10%||+15%||+20%|
|Armor||Increase chance of dodging while defending (1 turn)||+5%||+10%||+15%||+20%|
|Accessory||Increase chance to bump targeted enemy back on the timeline||+5%||+10%||+15%||+20%|
Advanced Crafted Oculi Edit
With the exception of Princess Stones and Erin's Stone, the following oculi also can be found within the game world as well as crafted from other oculi.
Diamond (Sapphire + Ruby + Emerald) Edit
Crafting a Brilliant-grade Diamond would require 81 Rough-grade Base oculi.
|Armor||Earn additional EXP from battle||+5%||+10%||+15%||+20%|
|Accessory||Increases casting speed||+3%||+6%||+9%||+12%|
Onyx (Tourmaline + Amethyst + Citrine) Edit
To craft a Brilliant-grade Onyx, you would need 162 Rough-grade Base oculi.
|Weapon||Increases spell power||+10%||+15%||+20%||+25%|
|Armor||Reduces damage when HP falls under (20%/20%/30%/30%)||+20%||+30%||+20%||+30%|
|Accessory||Increases dodge chance when HP falls under (20%/20%/30%/30%)||+20%||+30%||+20%||+30%|
Spinel (Diamond + Onyx) Edit
Brilliant-grade Spinels require the equivalent of 243 Rough-grade Base oculi.
|Weapon||Increases attack power||+15%||+20%||+25%||+30%|
|Armor||Increases speed after interruptions||+10%||+20%||+30%||+40%|
|Accessory||Moves forward position on timeline each turn||+5%||+10%||+20%||+30%|
Princess Stone (Brilliant Diamond + Brilliant Onyx + Brilliant Spinel) Edit
Princess Stones are the only crafted oculi that do not occur naturally within the game world. They can only be made with Brilliant-grade advanced crafted oculi, and require the equivalent of 486 Rough-grade Base oculi.
|Weapon||Increases attack power by +40%|
|Armor||Reduces physical & magic damage by +25%|
|Accessory||Increases spell power by +35%|
Erin's Stone Edit
This oculi cannot be crafted and is only obtained from The Golem's Plight DLC.
|Weapon||Increases chance of critical hit by +2%|
|Armor||Increases chance of dodging by +2%|
|Accessory||If the wearer dies in battle, they recover +50% HP afterwards|
- Oculi is the plural form of the Latin word oculus, which means eye.
- The term is also used to describe a circular window, often used at the apex of domes, and a fixture of Byzantine and Neoclassical architecture.